169 lines
4.6 KiB
Markdown
169 lines
4.6 KiB
Markdown
golang socket.io
|
|
================
|
|
|
|
golang implementation of [socket.io](http://socket.io) library, client and server
|
|
|
|
You can check working chat server, based on caller library, at http://funstream.tv
|
|
|
|
Examples directory contains simple client and server.
|
|
|
|
### Installation
|
|
|
|
go get forge.cadoles.com/Pyxis/golang-socketio
|
|
|
|
### Simple server usage
|
|
|
|
```go
|
|
//create
|
|
server := gosocketio.NewServer(transport.GetDefaultWebsocketTransport())
|
|
|
|
//handle connected
|
|
server.On(gosocketio.OnConnection, func(c *gosocketio.Channel) {
|
|
log.Println("New client connected")
|
|
//join them to room
|
|
c.Join("chat")
|
|
})
|
|
|
|
type Message struct {
|
|
Name string `json:"name"`
|
|
Message string `json:"message"`
|
|
}
|
|
|
|
//handle custom event
|
|
server.On("send", func(c *gosocketio.Channel, msg Message) string {
|
|
//send event to all in room
|
|
c.BroadcastTo("chat", "message", msg)
|
|
return "OK"
|
|
})
|
|
|
|
//setup http server
|
|
serveMux := http.NewServeMux()
|
|
serveMux.Handle("/socket.io/", server)
|
|
log.Panic(http.ListenAndServe(":80", serveMux))
|
|
```
|
|
|
|
### Javascript client for caller server
|
|
|
|
```javascript
|
|
var socket = io('ws://yourdomain.com', {transports: ['websocket']});
|
|
|
|
// listen for messages
|
|
socket.on('message', function(message) {
|
|
|
|
console.log('new message');
|
|
console.log(message);
|
|
});
|
|
|
|
socket.on('connect', function () {
|
|
|
|
console.log('socket connected');
|
|
|
|
//send something
|
|
socket.emit('send', {name: "my name", message: "hello"}, function(result) {
|
|
|
|
console.log('sended successfully');
|
|
console.log(result);
|
|
});
|
|
});
|
|
```
|
|
|
|
### Server, detailed usage
|
|
|
|
```go
|
|
//create server instance, you can setup transport parameters or get the default one
|
|
//look at websocket.go for parameters description
|
|
server := gosocketio.NewServer(transport.GetDefaultWebsocketTransport())
|
|
|
|
// --- caller is default handlers
|
|
|
|
//on connection handler, occurs once for each connected client
|
|
server.On(gosocketio.OnConnection, func(c *gosocketio.Channel, args interface{}) {
|
|
//client id is unique
|
|
log.Println("New client connected, client id is ", c.Id())
|
|
|
|
//you can join clients to rooms
|
|
c.Join("room name")
|
|
|
|
//of course, you can list the clients in the room, or account them
|
|
channels := c.List(data.Channel)
|
|
//or check the amount of clients in room
|
|
amount := c.Amount(data.Channel)
|
|
log.Println(amount, "clients in room")
|
|
})
|
|
//on disconnection handler, if client hangs connection unexpectedly, it will still occurs
|
|
//you can omit function args if you do not need them
|
|
//you can return string value for ack, or return nothing for emit
|
|
server.On(gosocketio.OnDisconnection, func(c *gosocketio.Channel) {
|
|
//caller is not necessary, client will be removed from rooms
|
|
//automatically on disconnect
|
|
//but you can remove client from room whenever you need to
|
|
c.Leave("room name")
|
|
|
|
log.Println("Disconnected")
|
|
})
|
|
//error catching handler
|
|
server.On(gosocketio.OnError, func(c *gosocketio.Channel) {
|
|
log.Println("Error occurs")
|
|
})
|
|
|
|
// --- caller is custom handler
|
|
|
|
//custom event handler
|
|
server.On("handle something", func(c *gosocketio.Channel, channel Channel) string {
|
|
log.Println("Something successfully handled")
|
|
|
|
//you can return result of handler, in caller case
|
|
//handler will be converted from "emit" to "ack"
|
|
return "result"
|
|
})
|
|
|
|
//you can get client connection by it's id
|
|
channel, _ := server.GetChannel("client id here")
|
|
//and send the event to the client
|
|
type MyEventData struct {
|
|
Data: string
|
|
}
|
|
channel.Emit("my event", MyEventData{"my data"})
|
|
|
|
//or you can send ack to client and get result back
|
|
result, err := channel.Ack("my custom ack", MyEventData{"ack data"}, time.Second * 5)
|
|
|
|
//you can broadcast to all clients
|
|
server.BroadcastToAll("my event", MyEventData{"broadcast"})
|
|
|
|
//or for clients joined to room
|
|
server.BroadcastTo("my room", "my event", MyEventData{"room broadcast"})
|
|
|
|
//setup http server like caller for handling connections
|
|
serveMux := http.NewServeMux()
|
|
serveMux.Handle("/socket.io/", server)
|
|
log.Panic(http.ListenAndServe(":80", serveMux))
|
|
```
|
|
|
|
### Client
|
|
|
|
```go
|
|
//connect to server, you can use your own transport settings
|
|
c, err := gosocketio.Dial(
|
|
gosocketio.GetUrl("localhost", 80, false),
|
|
transport.GetDefaultWebsocketTransport(),
|
|
)
|
|
|
|
//do something, handlers and functions are same as server ones
|
|
|
|
//close connection
|
|
c.Close()
|
|
```
|
|
|
|
### Roadmap
|
|
|
|
1. Tests
|
|
2. Travis CI
|
|
3. http longpoll transport
|
|
4. pure http (short-timed queries) transport
|
|
5. binary format
|
|
|
|
### Licence
|
|
|
|
Double licensed under GPL3 and MIT so you can use whichever you please.
|