164 lines
4.4 KiB
Markdown
164 lines
4.4 KiB
Markdown
golang socket.io
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================
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golang implementation of [socket.io](http://socket.io) library, client and server
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You can check working chat server, based on this library, at http://funstream.tv
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Examples directory contains simple client and server.
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### Installation
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go get github.com/graarh/golang-socketio
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### Simple server usage
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```go
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//create
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server := gosocketio.NewServer(transport.GetDefaultWebsocketTransport())
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//handle connected
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server.On(gosocketio.OnConnection, func(c *gosocketio.Channel) {
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log.Println("New client connected")
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//join them to room
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c.Join("chat")
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})
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type Message struct {
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Name string `json:"name"`
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Message string `json:"message"`
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}
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//handle custom event
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server.On("send", func(c *gosocketio.Channel, msg Message) string {
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//send event to all in room
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c.BroadcastTo("chat", "message", msg)
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return "OK"
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})
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//setup http server
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serveMux := http.NewServeMux()
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serveMux.Handle("/socket.io/", server)
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log.Panic(http.ListenAndServe(":80", serveMux))
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```
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### Javascript client for this server
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```javascript
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var socket = io('ws://yourdomain.com', {transports: ['websocket']});
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// listen for messages
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socket.on('message', function(message) {
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console.log('new message');
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console.log(message);
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});
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socket.on('connect', function () {
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console.log('socket connected');
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//send something
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socket.emit('send', {name: "my name", message: "hello"}, function(result) {
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console.log('sended successfully');
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console.log(result);
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});
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});
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```
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### Server, detailed usage
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```go
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//create server instance, you can setup transport parameters or get the default one
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//look at websocket.go for parameters description
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server := gosocketio.NewServer(transport.GetDefaultWebsocketTransport())
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// --- this is default handlers
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//on connection handler, occurs once for each connected client
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server.On(gosocketio.OnConnection, func(c *gosocketio.Channel, args interface{}) {
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//client id is unique
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log.Println("New client connected, client id is ", c.Id())
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//you can join clients to rooms
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c.Join("room name")
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//of course, you can list the clients in the room, or account them
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channels := c.List(data.Channel)
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//or check the amount of clients in room
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amount := c.Amount(data.Channel)
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log.Println(amount, "clients in room")
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})
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//on disconnection handler, if client hangs connection unexpectedly, it will still occurs
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//you can omit function args if you do not need them
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//you can return string value for ack, or return nothing for emit
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server.On(gosocketio.OnDisconnection, func(c *gosocketio.Channel) {
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//this is not necessary, client will be removed from rooms
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//automatically on disconnect
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//but you can remove client from room whenever you need to
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c.Leave("room name")
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log.Println("Disconnected")
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})
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//error catching handler
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server.On(gosocketio.OnError, func(c *gosocketio.Channel) {
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log.Println("Error occurs")
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})
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// --- this is custom handler
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//custom event handler
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server.On("handle something", func(c *gosocketio.Channel, channel Channel) string {
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log.Println("Something successfully handled")
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//you can return result of handler, in this case
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//handler will be converted from "emit" to "ack"
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return "result"
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})
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//you can get client connection by it's id
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channel, _ := server.GetChannel("client id here")
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//and send the event to the client
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type MyEventData struct {
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Data: string
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}
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channel.Emit("my event", MyEventData{"my data"})
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//or you can send ack to client and get result back
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result, err := channel.Ack("my custom ack", MyEventData{"ack data"}, time.Second * 5)
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//you can broadcast to all clients
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server.BroadcastToAll("my event", MyEventData{"broadcast"})
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//or for clients joined to room
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server.BroadcastTo("my room", "my event", MyEventData{"room broadcast"})
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//setup http server like this for handling connections
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serveMux := http.NewServeMux()
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serveMux.Handle("/socket.io/", server)
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log.Panic(http.ListenAndServe(":80", serveMux))
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```
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### Client
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```go
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//connect to server, you can use your own transport settings
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c, err := gosocketio.Dial(
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gosocketio.GetUrl("localhost", 80, false),
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transport.GetDefaultWebsocketTransport(),
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)
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//do something, handlers and functions are same as server ones
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//close connection
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c.Close()
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```
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### Roadmap
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1. Tests
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2. Travis CI
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3. http longpoll transport
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4. pure http (short-timed queries) transport
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5. binary format |