super-graph/core/config.go
2020-06-15 10:16:47 -04:00

257 lines
6.4 KiB
Go

package core
import (
"fmt"
"path"
"path/filepath"
"strings"
"github.com/spf13/viper"
)
// Core struct contains core specific config value
type Config struct {
// SecretKey is used to encrypt opaque values such as
// the cursor. Auto-generated if not set
SecretKey string `mapstructure:"secret_key"`
// UseAllowList (aka production mode) when set to true ensures
// only queries lists in the allow.list file can be used. All
// queries are pre-prepared so no compiling happens and things are
// very fast.
UseAllowList bool `mapstructure:"use_allow_list"`
// AllowListFile if the path to allow list file if not set the
// path is assumed to tbe the same as the config path (allow.list)
AllowListFile string `mapstructure:"allow_list_file"`
// SetUserID forces the database session variable `user.id` to
// be set to the user id. This variables can be used by triggers
// or other database functions
SetUserID bool `mapstructure:"set_user_id"`
// DefaultBlock ensures that in anonymous mode (role 'anon') all tables
// are blocked from queries and mutations. To open access to tables in
// anonymous mode they have to be added to the 'anon' role config.
DefaultBlock bool `mapstructure:"default_block"`
// Vars is a map of hardcoded variables that can be leveraged in your
// queries (eg variable admin_id will be $admin_id in the query)
Vars map[string]string `mapstructure:"variables"`
// Blocklist is a list of tables and columns that should be filtered
// out from any and all queries
Blocklist []string
// Tables contains all table specific configuration such as aliased tables
// creating relationships between tables, etc
Tables []Table
// RolesQuery if set enabled attributed based access control. This query
// is use to fetch the user attributes that then dynamically define the users
// role.
RolesQuery string `mapstructure:"roles_query"`
// Roles contains all the configuration for all the roles you want to support
// `user` and `anon` are two default roles. User role is for when a user ID is
// available and Anon when it's not.
//
// If you're using the RolesQuery config to enable atribute based acess control then
// you can add more custom roles.
Roles []Role
// Inflections is to add additionally singular to plural mappings
// to the engine (eg. sheep: sheep)
Inflections map[string]string `mapstructure:"inflections"`
// Database schema name. Defaults to 'public'
DBSchema string `mapstructure:"db_schema"`
}
// Table struct defines a database table
type Table struct {
Name string
Table string
Type string
Blocklist []string
Remotes []Remote
Columns []Column
}
// Column struct defines a database column
type Column struct {
Name string
Type string
ForeignKey string `mapstructure:"related_to"`
}
// Remote struct defines a remote API endpoint
type Remote struct {
Name string
ID string
Path string
URL string
Debug bool
PassHeaders []string `mapstructure:"pass_headers"`
SetHeaders []struct {
Name string
Value string
} `mapstructure:"set_headers"`
}
// Role struct contains role specific access control values for for all database tables
type Role struct {
Name string
Match string
Tables []RoleTable
tm map[string]*RoleTable
}
// RoleTable struct contains role specific access control values for a database table
type RoleTable struct {
Name string
ReadOnly bool `mapstructure:"read_only"`
Query *Query
Insert *Insert
Update *Update
Delete *Delete
}
// Query struct contains access control values for query operations
type Query struct {
Limit int
Filters []string
Columns []string
DisableFunctions bool `mapstructure:"disable_functions"`
Block bool
}
// Insert struct contains access control values for insert operations
type Insert struct {
Filters []string
Columns []string
Presets map[string]string
Block bool
}
// Insert struct contains access control values for update operations
type Update struct {
Filters []string
Columns []string
Presets map[string]string
Block bool
}
// Delete struct contains access control values for delete operations
type Delete struct {
Filters []string
Columns []string
Block bool
}
// AddRoleTable function is a helper function to make it easy to add per-table
// row-level config
func (c *Config) AddRoleTable(role, table string, conf interface{}) error {
var r *Role
for i := range c.Roles {
if strings.EqualFold(c.Roles[i].Name, role) {
r = &c.Roles[i]
break
}
}
if r == nil {
nr := Role{Name: role}
c.Roles = append(c.Roles, nr)
r = &nr
}
var t *RoleTable
for i := range r.Tables {
if strings.EqualFold(r.Tables[i].Name, table) {
t = &r.Tables[i]
break
}
}
if t == nil {
nt := RoleTable{Name: table}
r.Tables = append(r.Tables, nt)
t = &nt
}
switch v := conf.(type) {
case Query:
t.Query = &v
case Insert:
t.Insert = &v
case Update:
t.Update = &v
case Delete:
t.Delete = &v
default:
return fmt.Errorf("unsupported object type: %t", v)
}
return nil
}
// ReadInConfig function reads in the config file for the environment specified in the GO_ENV
// environment variable. This is the best way to create a new Super Graph config.
func ReadInConfig(configFile string) (*Config, error) {
cp := path.Dir(configFile)
vi := newViper(cp, path.Base(configFile))
if err := vi.ReadInConfig(); err != nil {
return nil, err
}
if pcf := vi.GetString("inherits"); pcf != "" {
cf := vi.ConfigFileUsed()
vi = newViper(cp, pcf)
if err := vi.ReadInConfig(); err != nil {
return nil, err
}
if v := vi.GetString("inherits"); v != "" {
return nil, fmt.Errorf("inherited config (%s) cannot itself inherit (%s)", pcf, v)
}
vi.SetConfigFile(cf)
if err := vi.MergeInConfig(); err != nil {
return nil, err
}
}
c := &Config{}
if err := vi.Unmarshal(&c); err != nil {
return nil, fmt.Errorf("failed to decode config, %v", err)
}
if c.AllowListFile == "" {
c.AllowListFile = path.Join(cp, "allow.list")
}
return c, nil
}
func newViper(configPath, configFile string) *viper.Viper {
vi := viper.New()
vi.SetEnvPrefix("SG")
vi.SetEnvKeyReplacer(strings.NewReplacer(".", "_"))
vi.AutomaticEnv()
if filepath.Ext(configFile) != "" {
vi.SetConfigFile(path.Join(configPath, configFile))
} else {
vi.SetConfigName(configFile)
vi.AddConfigPath(configPath)
vi.AddConfigPath("./config")
}
return vi
}