feat(mobile): keep screen up and use persistent instance id
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@ -6,6 +6,7 @@ package main
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import (
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"context"
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"os"
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"sync"
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"forge.cadoles.com/arcad/arcast/pkg/browser/gioui"
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"forge.cadoles.com/arcad/arcast/pkg/server"
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@ -14,18 +15,15 @@ import (
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"gioui.org/layout"
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"gioui.org/op"
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"github.com/gioui-plugins/gio-plugins/plugin"
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"github.com/gioui-plugins/gio-plugins/safedata"
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"github.com/gioui-plugins/gio-plugins/safedata/giosafedata"
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"github.com/gioui-plugins/gio-plugins/webviewer/webview"
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"github.com/pkg/errors"
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"gitlab.com/wpetit/goweb/logger"
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// Android permissions
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_ "net"
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_ "gioui.org/app/permission/networkstate"
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_ "gioui.org/app/permission/storage"
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_ "gioui.org/app/permission/wakelock"
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)
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const instanceIDSecretIdentifier = "instance_id"
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func main() {
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ctx := context.Background()
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@ -36,6 +34,12 @@ func main() {
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browser := gioui.NewBrowser(window)
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var safeDataConfig safedata.Config
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var safeDataConfigWaigGroup sync.WaitGroup
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var initSafeDataConfig sync.Once
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safeDataConfigWaigGroup.Add(1)
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go func() {
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ops := new(op.Ops)
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for {
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@ -50,16 +54,30 @@ func main() {
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gtx := layout.NewContext(ops, evt)
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browser.Layout(gtx)
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evt.Frame(gtx.Ops)
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case app.ViewEvent:
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initSafeDataConfig.Do(func() {
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defer safeDataConfigWaigGroup.Done()
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safeDataConfig = giosafedata.NewConfigFromViewEvent(window, evt, "com.cadoles.arcast_player")
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})
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}
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}
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}()
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go func() {
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for {
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ctx, cancel := context.WithCancel(ctx)
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defer cancel()
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server := server.New(browser)
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safeDataConfigWaigGroup.Wait()
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safe := safedata.NewSafeData(safeDataConfig)
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instanceID, err := getInstanceIDFromSafeData(safe)
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if err != nil {
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logger.Fatal(ctx, "could not retrieve instance id", logger.CapturedE(errors.WithStack(err)))
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}
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server := server.New(browser, server.WithInstanceID(instanceID))
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if err := server.Start(); err != nil {
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logger.Fatal(ctx, "could not start server", logger.CapturedE(errors.WithStack(err)))
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@ -79,3 +97,27 @@ func main() {
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app.Main()
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}
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func getInstanceIDFromSafeData(safe *safedata.SafeData) (string, error) {
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instanceIDSecret, err := safe.Get(instanceIDSecretIdentifier)
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if err != nil && err.Error() != "not found" {
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return "", errors.Wrapf(err, "could not retrieve instance id secret")
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}
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var instanceID string
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if len(instanceIDSecret.Data) > 0 {
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instanceID = string(instanceIDSecret.Data)
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} else {
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instanceID = server.NewRandomInstanceID()
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instanceIDSecret.Identifier = instanceIDSecretIdentifier
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instanceIDSecret.Data = []byte(instanceID)
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instanceIDSecret.Description = "Arcast player instance identifier"
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if err := safe.Set(instanceIDSecret); err != nil {
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return "", errors.Wrapf(err, "could not save instance id secret")
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}
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}
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return instanceID, nil
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}
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