go-skeletor/vendor/github.com/teacat/noire
2021-11-02 11:25:21 +01:00
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README.md first commit 2021-11-02 11:25:21 +01:00

Noire GoDoc Coverage Status Build Status Go Report Card

A color library which supports converting between the RGB, HSL, HSV, CMYK, Hex, HTML and some additional functions (tint, saturation).

Requires atleast Go 1.10 version due to the math.Round(https://golang.org/pkg/math/#Round) function call.

Supported colors

Noire is able to convert the colors between:

  • RGB
  • CMYK
  • HSL
  • HSV
  • Hex
  • HTML

Benchmark

Specification:
4.2 GHz Intel Core i7 (8750H)
32 GB 2666 MHz DDR4

goos: windows
goarch: amd64
pkg: github.com/teacat/noire
BenchmarkCMYKToRGB-12         	100000000	        22.5 ns/op	       0 B/op	       0 allocs/op
BenchmarkRGBToCMYK-12         	50000000	        26.9 ns/op	       0 B/op	       0 allocs/op
BenchmarkRGBToHSL-12          	50000000	        26.6 ns/op	       0 B/op	       0 allocs/op
BenchmarkHSLToRGB-12          	100000000	        17.2 ns/op	       0 B/op	       0 allocs/op
BenchmarkHSVToRGB-12          	100000000	        15.3 ns/op	       0 B/op	       0 allocs/op
BenchmarkRGBToHSV-12          	50000000	        29.3 ns/op	       0 B/op	       0 allocs/op
BenchmarkRGBToHex-12          	20000000	        85.4 ns/op	      32 B/op	       4 allocs/op
BenchmarkHexToRGB-12          	50000000	        36.1 ns/op	       8 B/op	       1 allocs/op
BenchmarkHTMLToRGBName-12     	20000000	       118 ns/op	      40 B/op	       3 allocs/op
BenchmarkHTMLToRGBHex-12      	30000000	        41.0 ns/op	       8 B/op	       1 allocs/op
BenchmarkRGBToHTML-12         	20000000	       103 ns/op	      32 B/op	       4 allocs/op
BenchmarkMix-12               	 5000000	       292 ns/op	     112 B/op	       5 allocs/op
BenchmarkHue-12               	50000000	        33.5 ns/op	       0 B/op	       0 allocs/op
BenchmarkSaturation-12        	50000000	        33.7 ns/op	       0 B/op	       0 allocs/op
BenchmarkLightness-12         	50000000	        33.7 ns/op	       0 B/op	       0 allocs/op
BenchmarkAdjustHue-12         	20000000	        79.0 ns/op	      32 B/op	       1 allocs/op
BenchmarkLighten-12           	20000000	        78.2 ns/op	      32 B/op	       1 allocs/op
BenchmarkDarken-12            	20000000	        77.8 ns/op	      32 B/op	       1 allocs/op
BenchmarkSaturate-12          	20000000	        74.1 ns/op	      32 B/op	       1 allocs/op
BenchmarkDesaturate-12        	20000000	        79.0 ns/op	      32 B/op	       1 allocs/op
BenchmarkGrayscale-12         	20000000	        71.8 ns/op	      32 B/op	       1 allocs/op
BenchmarkComplement-12        	20000000	        79.9 ns/op	      32 B/op	       1 allocs/op
BenchmarkTint-12              	30000000	        40.8 ns/op	      32 B/op	       1 allocs/op
BenchmarkShade-12             	30000000	        40.9 ns/op	      32 B/op	       1 allocs/op
BenchmarkInvert-12            	50000000	        24.9 ns/op	      32 B/op	       1 allocs/op
BenchmarkLuminanaceWCAG-12    	10000000	       224 ns/op	       0 B/op	       0 allocs/op
BenchmarkLuminanace-12        	300000000	         6.00 ns/op	       0 B/op	       0 allocs/op
BenchmarkContrast-12          	 5000000	       257 ns/op	       0 B/op	       0 allocs/op
BenchmarkIsLight-12           	2000000000	         0.26 ns/op	       0 B/op	       0 allocs/op
BenchmarkIsDark-12            	2000000000	         0.26 ns/op	       0 B/op	       0 allocs/op
BenchmarkHSV-12               	50000000	        34.2 ns/op	       0 B/op	       0 allocs/op
BenchmarkHSVA-12              	50000000	        35.0 ns/op	       0 B/op	       0 allocs/op
BenchmarkHSL-12               	50000000	        31.9 ns/op	       0 B/op	       0 allocs/op
BenchmarkHSLA-12              	50000000	        32.0 ns/op	       0 B/op	       0 allocs/op
BenchmarkRGB-12               	2000000000	         0.52 ns/op	       0 B/op	       0 allocs/op
BenchmarkRGBA-12              	2000000000	         0.26 ns/op	       0 B/op	       0 allocs/op
BenchmarkCMYK-12              	50000000	        32.9 ns/op	       0 B/op	       0 allocs/op
BenchmarkHex-12               	20000000	        90.1 ns/op	      32 B/op	       4 allocs/op
BenchmarkHTMLHex-12           	10000000	       146 ns/op	      40 B/op	       5 allocs/op
BenchmarkHTMLName-12          	20000000	       107 ns/op	      32 B/op	       4 allocs/op
BenchmarkHTMLRGBA-12          	 2000000	       839 ns/op	      96 B/op	       5 allocs/op
PASS
ok  	github.com/teacat/noire	67.640s
Success: Benchmarks passed.

Installation

To install Noire by simply typing go get in the terminal.

$ go get github.com/teacat/noire

Usage

Initialize a new color with noire.NewRGB (or NewHex) to modify the color with Lighten or Tint, etc.

package main

import (
	"fmt"

	"github.com/teacat/noire"
)

func main() {
	c := noire.NewRGB(255, 255, 255)
	fmt.Println(c.Invert().Hex())       // Output: 000000
	fmt.Println(c.Invert().HTML())      // Output: Black
	fmt.Println(c.Lighten(1).RGB())     // Output: 255, 255, 255
}

Description

There are few functions results cannot be visualized, so make sure to check the GoDoc to see how they work.

  • Hue: Get the Hue angle of the current color based on the HSL algorithm.
  • Saturation: Get the Saturation of the current color based on the HSL algorithm.
  • Lightness Get the Lightness of the current color based on the HSL algorithm.
  • LuminanaceWCAGGet the Luminance of the current color based on the WCAG 2.0 algorithm.
  • Luminanace: Get the Luminance of the current color.
  • Contrast: Get the Contrast of the current color based on the WCAG Luminance algorithm.
  • IsLight: Returns true if the color is a light scheme, it might not be the same as what human eyes can see.
  • IsDark: Returns true if the color is a dark scheme, it might not be the same as what human eyes can see.

Lighten

Result preview

Lighten a color based on HSL mode, it might makes the color a bit way too bright or washed out.

func main() {
	c := NewRGB(219, 112, 148)
	fmt.Println(c.Lighten(0.15).Hex())   // Output: EAADC2
}

Brighten

Result preview

Increases the brightness of the color based on RGB mode.

func main() {
	c := NewRGB(0, 0, 0)
	fmt.Println(c.Brighten(0.1).Hex())   // Output: 1A1A1A
}

Tint

Result preview

Mixing with a white color as base to get the best balance to increase the brightness of a color.

func main() {
	c := NewRGB(0, 0, 0)
	fmt.Println(c.Tint(0.1).Hex())   // Output: 1A1A1A
}

Darken

Result preview

Darken a color based on HSL mode, it might makes the color a bit way too dark or dimmed.

func main() {
	c := NewRGB(219, 112, 148)
	fmt.Println(c.Darken(0.15).Hex())   // Output: CB3366
}

Shade

Result preview

Mixing with a black color as base to get the best balance to increase the brightness of a color.

func main() {
	c := NewRGB(219, 112, 148)
	fmt.Println(c.Shade(0.15).Hex())   // Output: BA5F7E
}

Saturate

Result preview

Increases the saturation of the color based on HSL mode.

func main() {
	c := NewRGB(219, 112, 148)
	fmt.Println(c.Saturate(0.5).Hex())   // Output: FF4C88
}

Desaturate

Result preview

Decreases the saturation of the color based on HSL mode.

func main() {
	c := NewRGB(219, 112, 148)
	fmt.Println(c.Desaturate(0.15).Hex())   // Output: AE9DA3
}

AdjustHue

Result preview

Rotates the Hue angle of the color based on HSL mode, it still goes clockwise if the value was set over than 360 degree.

func main() {
	c := NewRGB(219, 112, 148)
	fmt.Println(c.AdjustHue(30).Hex())   // Output: DB8270
}

Mix

Result preview

Mixing two colors with a value that specified the weight of the second color.

func main() {
	c1 := NewHex("F00")
	c2 := NewHex("00F")
	fmt.Println(c1.Mix(c2, 0.5).HTML())   // Output: Purple
}

Invert

Result preview

Get the opposite color that based on the RGB color map (it's not a complementary color).

func main() {
	c := NewRGB(219, 112, 148)
	fmt.Println(c.Invert().Hex())   // Output: 248F6B
}

Complement

Result preview

Get the complementary color of the current color, same as AdjustHue(180).

func main() {
	c := NewRGB(219, 112, 148)
	fmt.Println(c.Complement().Hex())   // Output: 70DBB7
}

Grayscale

Result preview

Converts the color to grayscale, same as Desaturate(1).

func main() {
	c := NewRGB(219, 112, 148)
	fmt.Println(c.Grayscale().Hex())   // Output: A5A5A5
}

Foreground

Result preview

Get the suggested foreground color by calculating the color luminance, it returns a white color when the color is dark, vise versa.

func main() {
	c := NewHTML("Green")
	fmt.Println(c.Foreground().HTML())   // Output: White
	c = NewHTML("Red")
	fmt.Println(c.Foreground().HTML())   // Output: White
	c = NewHTML("Yellow")
	fmt.Println(c.Foreground().HTML())   // Output: Black
}

References

RGB 轉 HSV, HSL (線上色碼轉換 HSL, HSV, RGB, HEX)

ozdemirburak/iris: PHP library for color manipulation and conversion.

G17: Ensuring that a contrast ratio of at least 7:1 exists between text (and images of text) and background behind the text | Techniques for WCAG 2.0

Using Sass to automatically pick text colors

Relative luminance - Wikipedia

user interface - Given a background color, how to get a foreground color that makes it readable on that background color? - Stack Overflow

image - Formula to determine brightness of RGB color - Stack Overflow

Ant Design 色板生成算法演进之路 - 知乎

Sass 基础——颜色函数_Preprocessor, Sass, SCSS 教程_w3cplus