355 lines
6.4 KiB
Go
355 lines
6.4 KiB
Go
package gosocketio
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import (
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"bytes"
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"crypto/md5"
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"encoding/base64"
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"encoding/json"
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"errors"
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"fmt"
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"github.com/graarh/golang-socketio/protocol"
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"github.com/graarh/golang-socketio/transport"
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"math/rand"
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"net/http"
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"sync"
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"time"
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)
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var (
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ErrorServerNotSet = errors.New("Server not set")
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ErrorConnectionNotFound = errors.New("Connection not found")
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)
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/**
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socket.io server instance
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*/
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type Server struct {
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methods
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http.Handler
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channels map[string]map[*Channel]struct{}
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rooms map[*Channel]map[string]struct{}
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channelsLock sync.RWMutex
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sids map[string]*Channel
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sidsLock sync.RWMutex
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tr transport.Transport
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}
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/**
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Get ip of socket client
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*/
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func (c *Channel) Ip() string {
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return c.ip
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}
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/**
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Get channel by it's sid
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*/
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func (s *Server) GetChannel(sid string) (*Channel, error) {
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s.sidsLock.RLock()
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defer s.sidsLock.RUnlock()
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c, ok := s.sids[sid]
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if !ok {
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return nil, ErrorConnectionNotFound
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}
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return c, nil
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}
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/**
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Join this channel to given room
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*/
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func (c *Channel) Join(room string) error {
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if c.server == nil {
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return ErrorServerNotSet
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}
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c.server.channelsLock.Lock()
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defer c.server.channelsLock.Unlock()
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cn := c.server.channels
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if _, ok := cn[room]; !ok {
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cn[room] = make(map[*Channel]struct{})
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}
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byRoom := c.server.rooms
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if _, ok := byRoom[c]; !ok {
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byRoom[c] = make(map[string]struct{})
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}
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cn[room][c] = struct{}{}
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byRoom[c][room] = struct{}{}
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return nil
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}
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/**
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Remove this channel from given room
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*/
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func (c *Channel) Leave(room string) error {
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if c.server == nil {
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return ErrorServerNotSet
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}
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c.server.channelsLock.Lock()
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defer c.server.channelsLock.Unlock()
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cn := c.server.channels
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if _, ok := cn[room]; ok {
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delete(cn[room], c)
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if len(cn[room]) == 0 {
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delete(cn, room)
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}
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}
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byRoom := c.server.rooms
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if _, ok := byRoom[c]; ok {
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delete(byRoom[c], room)
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}
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return nil
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}
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/**
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Get amount of channels, joined to given room, using channel
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*/
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func (c *Channel) Amount(room string) int {
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if c.server == nil {
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return 0
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}
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return c.server.Amount(room)
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}
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/**
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Get amount of channels, joined to given room, using server
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*/
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func (s *Server) Amount(room string) int {
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s.channelsLock.RLock()
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defer s.channelsLock.RUnlock()
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roomChannels, _ := s.channels[room]
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return len(roomChannels)
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}
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/**
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Get list of channels, joined to given room, using channel
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*/
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func (c *Channel) List(room string) []*Channel {
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if c.server == nil {
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return []*Channel{}
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}
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return c.server.List(room)
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}
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/**
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Get list of channels, joined to given room, using server
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*/
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func (s *Server) List(room string) []*Channel {
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s.channelsLock.RLock()
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defer s.channelsLock.RUnlock()
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roomChannels, ok := s.channels[room]
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if !ok {
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return []*Channel{}
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}
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i := 0
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roomChannelsCopy := make([]*Channel, len(roomChannels))
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for channel := range roomChannels {
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roomChannelsCopy[i] = channel
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i++
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}
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return roomChannelsCopy
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}
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func (c *Channel) BroadcastTo(room, method string, args interface{}) {
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if c.server == nil {
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return
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}
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c.server.BroadcastTo(room, method, args)
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}
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/**
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Broadcast message to all room channels
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*/
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func (s *Server) BroadcastTo(room, method string, args interface{}) {
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s.channelsLock.RLock()
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defer s.channelsLock.RUnlock()
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roomChannels, ok := s.channels[room]
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if !ok {
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return
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}
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for cn := range roomChannels {
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if cn.IsAlive() {
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go cn.Emit(method, args)
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}
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}
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}
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/**
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Broadcast to all clients
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*/
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func (s *Server) BroadcastToAll(method string, args interface{}) {
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s.sidsLock.RLock()
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defer s.sidsLock.RUnlock()
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for _, cn := range s.sids {
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if cn.IsAlive() {
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go cn.Emit(method, args)
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}
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}
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}
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/**
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Generate new id for socket.io connection
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*/
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func generateNewId(custom string) string {
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hash := fmt.Sprintf("%s %s %n %n", custom, time.Now(), rand.Uint32(), rand.Uint32())
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buf := bytes.NewBuffer(nil)
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sum := md5.Sum([]byte(hash))
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encoder := base64.NewEncoder(base64.URLEncoding, buf)
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encoder.Write(sum[:])
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encoder.Close()
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return buf.String()[:20]
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}
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/**
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On connection system handler, store sid
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*/
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func onConnectStore(c *Channel) {
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c.server.sidsLock.Lock()
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defer c.server.sidsLock.Unlock()
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c.server.sids[c.Id()] = c
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}
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/**
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On disconnection system handler, clean joins and sid
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*/
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func onDisconnectCleanup(c *Channel) {
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c.server.channelsLock.Lock()
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defer c.server.channelsLock.Unlock()
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cn := c.server.channels
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byRoom, ok := c.server.rooms[c]
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if ok {
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for room := range byRoom {
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if curRoom, ok := cn[room]; ok {
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delete(curRoom, c)
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if len(curRoom) == 0 {
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delete(cn, room)
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}
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}
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}
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delete(c.server.rooms, c)
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}
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c.server.sidsLock.Lock()
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defer c.server.sidsLock.Unlock()
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delete(c.server.sids, c.Id())
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}
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func (s *Server) SendOpenSequence(c *Channel) {
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jsonHdr, err := json.Marshal(&c.header)
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if err != nil {
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panic(err)
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}
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c.out <- protocol.MustEncode(
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&protocol.Message{
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Type: protocol.MessageTypeOpen,
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Args: string(jsonHdr),
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},
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)
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c.out <- protocol.MustEncode(&protocol.Message{Type: protocol.MessageTypeEmpty})
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}
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/**
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Setup event loop for given connection
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*/
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func (s *Server) SetupEventLoop(conn transport.Connection, remoteAddr string) {
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interval, timeout := conn.PingParams()
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hdr := Header{
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Sid: generateNewId(remoteAddr),
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Upgrades: []string{},
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PingInterval: int(interval / time.Millisecond),
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PingTimeout: int(timeout / time.Millisecond),
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}
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c := &Channel{}
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c.conn = conn
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c.ip = remoteAddr
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c.initChannel()
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c.server = s
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c.header = hdr
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s.SendOpenSequence(c)
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go inLoop(c, &s.methods)
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go outLoop(c, &s.methods)
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s.callLoopEvent(c, OnConnection)
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}
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/**
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implements ServeHTTP function from http.Handler
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*/
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func (s *Server) ServeHTTP(w http.ResponseWriter, r *http.Request) {
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conn, err := s.tr.HandleConnection(w, r)
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if err != nil {
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return
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}
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s.SetupEventLoop(conn, r.RemoteAddr)
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s.tr.Serve(w, r)
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}
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/**
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Get amount of current connected sids
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*/
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func (s *Server) AmountOfSids() int64 {
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s.sidsLock.RLock()
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defer s.sidsLock.RUnlock()
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return int64(len(s.sids))
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}
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/**
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Get amount of rooms with at least one channel(or sid) joined
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*/
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func (s *Server) AmountOfRooms() int64 {
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s.channelsLock.RLock()
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defer s.channelsLock.RUnlock()
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return int64(len(s.channels))
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}
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/**
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Create new socket.io server
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*/
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func NewServer(tr transport.Transport) *Server {
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s := Server{}
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s.initMethods()
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s.tr = tr
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s.channels = make(map[string]map[*Channel]struct{})
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s.rooms = make(map[*Channel]map[string]struct{})
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s.sids = make(map[string]*Channel)
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s.onConnection = onConnectStore
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s.onDisconnection = onDisconnectCleanup
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return &s
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}
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