package gosocketio import ( "encoding/json" "errors" "time" "funstream/libs/socket.io/protocol" ) var ( ErrorSendTimeout = errors.New("Timeout") ErrorSocketOverflood = errors.New("Socket overflood") ) /** Send message packet to socket */ func send(msg *protocol.Message, c *Channel, args interface{}) error { json, err := json.Marshal(&args) if err != nil { return err } msg.Args = string(json) command, err := protocol.Encode(msg) if err != nil { return err } if len(c.out) == queueBufferSize { return ErrorSocketOverflood } c.out <- command return nil } /** Create packet based on given data and send it */ func (c *Channel) Emit(method string, args interface{}) error { msg := &protocol.Message{ Type: protocol.MessageTypeEmit, Method: method, } return send(msg, c, args) } /** Create ack packet based on given data and send it and receive response */ func (c *Channel) Ack(method string, args interface{}, timeout time.Duration) (string, error) { msg := &protocol.Message{ Type: protocol.MessageTypeAckRequest, AckId: c.ack.getNextId(), Method: method, } waiter := make(chan string) c.ack.addWaiter(msg.AckId, waiter) err := send(msg, c, args) if err != nil { c.ack.removeWaiter(msg.AckId) } select { case result := <-waiter: return result, nil case <-time.After(timeout): c.ack.removeWaiter(msg.AckId) return "", ErrorSendTimeout } }