197 lines
3.6 KiB
Go
197 lines
3.6 KiB
Go
package gosocketio
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import (
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"encoding/json"
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"errors"
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"github.com/graarh/golang-socketio/protocol"
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"github.com/graarh/golang-socketio/transport"
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"net/http"
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"sync"
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"time"
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)
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const (
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queueBufferSize = 500
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)
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var (
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ErrorWrongHeader = errors.New("Wrong header")
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)
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/**
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engine.io header to send or receive
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*/
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type Header struct {
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Sid string `json:"sid"`
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Upgrades []string `json:"upgrades"`
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PingInterval int `json:"pingInterval"`
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PingTimeout int `json:"pingTimeout"`
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}
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/**
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socket.io connection handler
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use IsAlive to check that handler is still working
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use Dial to connect to websocket
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use In and Out channels for message exchange
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Close message means channel is closed
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ping is automatic
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*/
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type Channel struct {
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conn transport.Connection
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out chan string
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header Header
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alive bool
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aliveLock sync.Mutex
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ack ackProcessor
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server *Server
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ip string
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requestHeader http.Header
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}
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/**
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create channel, map, and set active
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*/
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func (c *Channel) initChannel() {
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//TODO: queueBufferSize from constant to server or client variable
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c.out = make(chan string, queueBufferSize)
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c.ack.resultWaiters = make(map[int](chan string))
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c.alive = true
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}
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/**
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Get id of current socket connection
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*/
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func (c *Channel) Id() string {
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return c.header.Sid
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}
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/**
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Checks that Channel is still alive
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*/
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func (c *Channel) IsAlive() bool {
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c.aliveLock.Lock()
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defer c.aliveLock.Unlock()
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return c.alive
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}
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/**
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Close channel
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*/
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func CloseChannel(c *Channel, m *methods, args ...interface{}) error {
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c.aliveLock.Lock()
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defer c.aliveLock.Unlock()
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if !c.alive {
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//already closed
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return nil
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}
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c.conn.Close()
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c.alive = false
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//clean outloop
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for len(c.out) > 0 {
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<-c.out
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}
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c.out <- protocol.CloseMessage
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m.callLoopEvent(c, OnDisconnection)
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overfloodedLock.Lock()
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delete(overflooded, c)
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overfloodedLock.Unlock()
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return nil
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}
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//incoming messages loop, puts incoming messages to In channel
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func inLoop(c *Channel, m *methods) error {
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for {
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pkg, err := c.conn.GetMessage()
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if err != nil {
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return CloseChannel(c, m, err)
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}
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msg, err := protocol.Decode(pkg)
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if err != nil {
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CloseChannel(c, m, protocol.ErrorWrongPacket)
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return err
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}
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switch msg.Type {
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case protocol.MessageTypeOpen:
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if err := json.Unmarshal([]byte(msg.Source[1:]), &c.header); err != nil {
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CloseChannel(c, m, ErrorWrongHeader)
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}
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m.callLoopEvent(c, OnConnection)
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case protocol.MessageTypePing:
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c.out <- protocol.PongMessage
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case protocol.MessageTypePong:
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default:
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go m.processIncomingMessage(c, msg)
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}
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}
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return nil
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}
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var overflooded map[*Channel]struct{} = make(map[*Channel]struct{})
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var overfloodedLock sync.Mutex
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func AmountOfOverflooded() int64 {
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overfloodedLock.Lock()
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defer overfloodedLock.Unlock()
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return int64(len(overflooded))
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}
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/**
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outgoing messages loop, sends messages from channel to socket
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*/
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func outLoop(c *Channel, m *methods) error {
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for {
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outBufferLen := len(c.out)
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if outBufferLen >= queueBufferSize-1 {
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return CloseChannel(c, m, ErrorSocketOverflood)
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} else if outBufferLen > int(queueBufferSize/2) {
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overfloodedLock.Lock()
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overflooded[c] = struct{}{}
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overfloodedLock.Unlock()
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} else {
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overfloodedLock.Lock()
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delete(overflooded, c)
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overfloodedLock.Unlock()
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}
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msg := <-c.out
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if msg == protocol.CloseMessage {
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return nil
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}
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err := c.conn.WriteMessage(msg)
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if err != nil {
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return CloseChannel(c, m, err)
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}
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}
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return nil
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}
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/**
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Pinger sends ping messages for keeping connection alive
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*/
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func pinger(c *Channel) {
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for {
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interval, _ := c.conn.PingParams()
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time.Sleep(interval)
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if !c.IsAlive() {
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return
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}
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c.out <- protocol.PingMessage
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}
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}
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