66 lines
1.8 KiB
Python
66 lines
1.8 KiB
Python
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import pygame, sys
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from pygame.locals import *
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# Set up pygame.
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pygame.init()
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# Set up the window.
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windowSurface = pygame.display.set_mode((500, 400), 0, 32)
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pygame.display.set_caption('Hello world!')
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# Set up the colors.
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BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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RED = (255, 0, 0)
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GREEN = (0, 255, 0)
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BLUE = (0, 0, 255)
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# Set up the fonts.
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basicFont = pygame.font.SysFont(None, 48)
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# Set up the text.
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text = basicFont.render('Hello world!', True, WHITE, BLUE)
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textRect = text.get_rect()
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textRect.centerx = windowSurface.get_rect().centerx
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textRect.centery = windowSurface.get_rect().centery
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# Draw the white background onto the surface.
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windowSurface.fill(WHITE)
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# Draw a green polygon onto the surface.
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pygame.draw.polygon(windowSurface, GREEN, ((146, 0), (291, 106),
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(236, 277), (56, 277), (0, 106)))
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# Draw some blue lines onto the surface.
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pygame.draw.line(windowSurface, BLUE, (60, 60), (120, 60), 4)
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pygame.draw.line(windowSurface, BLUE, (120, 60), (60, 120))
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pygame.draw.line(windowSurface, BLUE, (60, 120), (120, 120), 4)
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# Draw a blue circle onto the surface.
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pygame.draw.circle(windowSurface, BLUE, (300, 50), 20, 0)
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# Draw a red ellipse onto the surface.
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pygame.draw.ellipse(windowSurface, RED, (300, 250, 40, 80), 1)
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# Draw the text's background rectangle onto the surface.
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pygame.draw.rect(windowSurface, RED, (textRect.left - 20,
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textRect.top - 20, textRect.width + 40, textRect.height + 40))
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# Get a pixel array of the surface.
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pixArray = pygame.PixelArray(windowSurface)
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pixArray[480][380] = BLACK
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del pixArray
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# Draw the text onto the surface.
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windowSurface.blit(text, textRect)
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# Draw the window onto the screen.
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pygame.display.update()
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# Run the game loop.
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while True:
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for event in pygame.event.get():
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if event.type == QUIT:
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pygame.quit()
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sys.exit()
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