feat: add limited retry mechanism to prevent startup error if redis is not ready
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@ -12,8 +12,8 @@ import (
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)
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type Locker struct {
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client redis.UniversalClient
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timeout time.Duration
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client redis.UniversalClient
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maxRetries int
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}
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// WithLock implements lock.Locker.
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@ -26,33 +26,41 @@ func (l *Locker) WithLock(ctx context.Context, key string, timeout time.Duration
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logger.Debug(ctx, "acquiring lock")
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lock, err := locker.Obtain(ctx, key, timeout, &redislock.Options{
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RetryStrategy: backoff,
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})
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if err != nil {
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return errors.WithStack(err)
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}
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logger.Debug(ctx, "lock obtained")
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defer func() {
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if err := lock.Release(ctx); err != nil {
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logger.Error(ctx, "could not release lock", logger.E(errors.WithStack(err)))
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err := retryWithBackoff(ctx, l.maxRetries, func(ctx context.Context) error {
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lock, err := locker.Obtain(ctx, key, timeout, &redislock.Options{
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RetryStrategy: backoff,
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})
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if err != nil {
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return errors.WithStack(err)
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}
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logger.Debug(ctx, "lock released")
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}()
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logger.Debug(ctx, "lock obtained")
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if err := fn(ctx); err != nil {
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defer func() {
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if err := lock.Release(ctx); err != nil {
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logger.Error(ctx, "could not release lock", logger.E(errors.WithStack(err)))
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}
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logger.Debug(ctx, "lock released")
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}()
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if err := fn(ctx); err != nil {
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return errors.WithStack(err)
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}
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return nil
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})
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if err != nil {
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return errors.WithStack(err)
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}
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return nil
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}
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func NewLocker(client redis.UniversalClient) *Locker {
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func NewLocker(client redis.UniversalClient, maxRetries int) *Locker {
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return &Locker{
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client: client,
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client: client,
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maxRetries: maxRetries,
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}
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}
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